Gary's Mod to Halo: Reach Sensitivity Converter | FLANK.GG

About this Gary's Mod to Halo: Reach Sensitivity Converter

This Gary's Mod to Halo: Reach sensitivity converter lets you get the same effective sensitivity in Halo: Reach that you have in Gary's Mod. By the same "effective sensitivity", we mean that moving your mouse a certain distance will rotate you the same amount in both Gary's Mod and Halo: Reach (or as close to the same as is possible given the games' precision limits).

Also check out our Halo: Reach to Gary's Mod sensitivity converter.

How to Use Our Gary's Mod to Halo: Reach Sens Converter

To use our Gary's Mod to Halo: Reach sens converter to find your Halo: Reach sensitivity, simply enter your Gary's Mod sens in the "From Game Sensitivity" input. Your converted Halo: Reach sens will automatically be calculated.

If you're using a different mouse DPI for each game or you want to accurately calculate your inches/360, cm/360, and eDPI for Halo: Reach, you'll need to enter your mouse DPI for both games.

Recommended Halo: Reach Sensitivity, eDPI, and cm/360

We recommend a cm/360 between 20 and 80 for competitive first-person shooters like Halo: Reach. cm/360 is a measurement of how many centimeters you need to move your mouse to rotate 360 degrees in-game.

Your Halo: Reach in-game sensitivity and your mouse DPI both affect your cm/360, so we're recommending a range of sensitivities for common mouse DPIs.

Halo: Reach Recommended Sensitivity

  • For a mouse DPI of 400, we recommend a Halo: Reach sensitivity between 1.3 and 5.1
  • For a mouse DPI of 800, we recommend a Halo: Reach sensitivity between 0.6 and 2.6
  • For a mouse DPI of 1600, we recommend a Halo: Reach sensitivity between 0.3 and 1.3
  • For a mouse DPI of 3200, we recommend a Halo: Reach sensitivity between 0.2 and 0.6

Halo: Reach Recommended eDPI

Your Halo: Reach eDPI is your Halo: Reach in-game sens multiplied by your mouse's DPI. We recommend a Halo: Reach eDPI between 514 and 2057.

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Other Sensitivity Converters

Check out our sensitivity converters for the following games: